Lua/Server/Player/Functions/Damage
From JC2-MP Documentation
| Returns | none |
|---|---|
| Prototype | Player:Damage(number amount, DamageEntity reason, Player attacker) |
| Description | No description |
| Returns | none |
|---|---|
| Prototype | Player:Damage(number amount, DamageEntity reason) |
| Description | No description |
| Returns | none |
|---|---|
| Prototype | Player:Damage(number amount) |
| Description | No description |
Notes
- PlayerDeath event will be fired with specified reason when player's health reaches below 0.
- You can create your own DamageEntity types.